A nova “blood Lamp”. Uma maneira alternativa de poupar energia…
Category Archives: Links
Adeus QTVR, chegou isto aqui:
Encontrado aqui e feito por estes senhores.
Para quem (como eu) procura um “gestor de afazeres for dummies”, descobri hoje e já recomendo o Doomi.
Tem um nome baril, alertas e um funcionamento mesmo mesmo muito muito simples.
Não é nada chato e é baseado na tecnologia Adobe Air.
Cool.
Um artigo interessante por Michael Johnson, cromo da agência inglesa de branding Johnson Banks sobre o caminho que a Web está a levar.
Excertos:
“I can’t really put my finger on when exactly. But at some point in the last 2 or 3 years, the web stopped being new and just started being, well, there.”
“Of course you can show off with some whiz-bang flash or video graphics, but the effect soon wears off. A few years ago the Habitat site was an award-winning, immersive, 3d environment. Now? It’s a site where you go to look at rugs.”
“As ex-D&AD President Simon Waterfall admitted, ‘People don’t want to be entertained as much as serviced.”
“Because so many sites like Amazon’s have had ever-present, top-down and side ‘navigation’ for so long it’s hard to persuade clients otherwise. The ‘rules’ are starting to stick.”
“It’s unsurprising that many established interactive agencies like All of Us and Digit are just as keen on installation design, a chance to avoid the pitfalls on on-line and flex their muscles.”
Artigo completo aqui
A long time ago, in a galaxy far away, the graphic arts industry was populated by full-time illustrators, production assistants and compositors. With only composing sticks for laying out type, straight edges for defining grids, a human proofer to catch spelling mistakes and an arsenal of X-acto blades for making edits, these guys lived and breathed detail. Mistakes were costly. It was a trade position that required lengthy apprenticeship; job security depended on getting all of the little things right.
While many of the tactile skills needed for our new generation of PC-based web design and development are radically different, a critical eye for detail is as relevant as ever. In fact, because of the lower cost of entry and increasing commoditization of design, that eye for detail is not only necessary for staying afloat in the profession, but a requirement for success.
The functional details are different than the ones with which our forefathers wrestled. Most of us do not own goggles to prevent spray adhesive from getting in our eyes or loupes to gauge dot gain at a press check. We do, however, have to deal with the endearing idiosyncrasies of browsers; we all run into the same double margin bug and inconsistent JavaScript support. These are quantitative, documented issues. Good website builders like you and I avoid these altogether simply by writing better code. But the details that can kill a project faster than a fly against a windshield are more subversive: the ones that, in hindsight, should have been blindingly obvious.
It’s never just about design…
[ler tudo aqui]
WEB DESIGNER (m/f)
Wiz Interactive
Perfil do candidato:
Criativo, Empenhado, Exigente, Observador.
Requisitos Técnicos Básicos: Adobe Flash 9, Adobe Photoshop, Adobe Illustrator.
Requisitos Preferenciais: ActionScript, Adobe After Effects, Adobe Premiere, HTML, CSS.
Oferta:
Sangue, Suor e lágrimas serão devidamente compensados.
Observações:
Localização: Parede
Apresentação de Portfólio online obrigatória.
Resposta a jobs@wiz.pt
A screensaver which moves according to the current wind (=kaze) conditions of your city.
Aqui, só para WinVista.
Joguinhos de flash com uma onda muito própria, jogabilidade interessante e um bocado diferente do que se costuma ver por aí.





